optix faceforward 相關文章 Name. faceforward - returns a normal as-is if a vertex's eye-space position vector points in the opposite direction of a... What is OptiX? General Purpose Ray Tracing API ... float3 ffnormal = faceforward( world_shade_normal, -ray.direction, wo... 2015年11月7日 — 第一步,这个程式会精确地计算世界空间的法线。为实现这个计算,需要获取阴影法线和几何体法线,并将他们转换到世界空间,然后使用faceforward函数确保 ... Optix' faceforward() seems to do the opposite to Cg, GLSL, HLSL and RSL. Makes sense. OptiX public API. Author: NVIDIA Corporation This ... optix::copysignf (const float dst, const float src) ... optix::fac... ... faceforward( world_shade_normal, -ray.direction, world_geo_normal ); float3 hit_point = ray.origin + t_hit * ray.dir... 2019年5月4日 — float3 ffnormal = faceforward(world_geometry_normal, -ray.direction, world_geometry_normal);. phongShade(K... optix::Ray ray = optix::make_Ray(ray_origin, ray_direction, ... Nrust = faceforward (Nrust, -ray.direction, world_geo_no... //确保法线的方向与光线方向的逆方向是锐角,以让面有光照效果. float3 ffnormal = faceforward(world_geometry_normal, -ray.direction, world_geometry_norm... 猜你喜歡 參考文章 optix faceforward 參考影音 繼續努力蒐集當中... optix faceforward 文章標籤 標籤 猜你搜尋