optix faceforward 相關文章
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Name. faceforward - returns a normal as-is if a vertex's eye-space position vector points in the opposite direction of a...
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What is OptiX? General Purpose Ray Tracing API ... float3 ffnormal = faceforward( world_shade_normal, -ray.direction, wo...
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2015年11月7日 — 第一步,这个程式会精确地计算世界空间的法线。为实现这个计算,需要获取阴影法线和几何体法线,并将他们转换到世界空间,然后使用faceforward函数确保 ...
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Optix' faceforward() seems to do the opposite to Cg, GLSL, HLSL and RSL. Makes sense.
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OptiX public API. Author: NVIDIA Corporation This ... optix::copysignf (const float dst, const float src) ... optix::fac...
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... faceforward( world_shade_normal, -ray.direction, world_geo_normal ); float3 hit_point = ray.origin + t_hit * ray.dir...
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2019年5月4日 — float3 ffnormal = faceforward(world_geometry_normal, -ray.direction, world_geometry_normal);. phongShade(K...
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optix::Ray ray = optix::make_Ray(ray_origin, ray_direction, ... Nrust = faceforward (Nrust, -ray.direction, world_geo_no...
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//确保法线的方向与光线方向的逆方向是锐角,以让面有光照效果. float3 ffnormal = faceforward(world_geometry_normal, -ray.direction, world_geometry_norm...
optix faceforward 參考影音
繼續努力蒐集當中...